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Thursday, 24 September 2015

Basic Sailboat Rules - Rule 11: On The Same Tack, Overlapped

So you are racing along and you happen to be on Starboard tack. Now you learned Rule 10 and all is great but now you have 2 boats that are on starboard tack. Well there is a rule for when boats are overlapped and on same tack. Even if it is both on Port tack. Same thing. Leeward boat has the Right of Way over Windward boat. Leeward (Boat that is downwind compared to the other boat). Windward (Boat that is upwind from the other boat)


I will be using reference to www.finckh.org for these rules.


Rule 11: On the Same Tack, Overlapped
When boats are on the same tack and overlapped, a windward boat shall keep clear of a leeward boat.


These situations illustrate 2 boats. Pink is downwind from Red so is Right of Way in here. So Red must keep clear of Pink.


This one they are coming from different direction so not as easy to see but still same rule.
Pink is the Right of Way boat and Red must keep clear of Pink.

So if you are in this situation and happen to be Leeward boat then if you can shout ‘Lee Up’ so the other boat is aware that you are right of way. But again I will repeat, Rule 14 avoiding contact still comes into play for all. even if you have right of way.


So what if boats are on the same tack then and boats or not overlapped?

We shall look at this next then

Yay for Sailing 

Use of Rules in Regular Sailboat Races

This is always a good idea to do it as a routine as most Cup, Championship races enforce rules so good to do them as much as possible in every day sailing especially in weekly races. Would be good to see all Race Directors apply this to some extent. As well for any new sailors to feel more comfortable to register for those big events with some knowledge of what to expect.

So I will be enforcing starting on Friday September 25th, rules for sailing in all my events. I will be referring to http://www.finckh.org/
as I find it is a good base for all and has training scenarios etc.

So will be listening for any Protest and after each race review these. As well will notify by shouting if you are Over Early or miss a mark or make a wrong turn on a mark. Up to you to correct the fault so to not get a disqualification.

But I do want to have all racers adhere to these guidelines in order to be as fair as possible.
  1. Senior racers be kind to junior sailors. After all we all once where junior either in SL or RL racing. Still do the call and in our Protest meeting after help explain why. This may be enough and then you can withdraw your protest :)
  2. Do shout the condition prior to shouting your Protest. Sometimes in SL we have sim crossing or broken cam or maybe a lot of lag but still nice for the sailor who is in an infraction to be aware ahead of time to try to use evading actions. So in case of starboard rights, shout STB or STABOARD first. And if action is taken to avoid an infraction then all is good. (there are free shout gesture tools available at my marina here inworld http://maps.secondlife.com/secondlife/Pimushe/36/95/21 )
  3. Race Director may not be able to hear your Protest. Be fair. This can happen as when just 1 Race Director and many boats in different clusters far apart. This does not mean your Protest is not valid. But the 2 parties will need to explain the reason and be honest about it. Race Director may request chats of the shouting from both but this should not be necessary if the parties can come to a resolution. If not Race Director will make decision.
  4. Respect RD’s decisions. Maybe the Race Director saw something differently than you did as you were in the racing focused mode. Of course Race Directors can be wrong as well but as in all sport, the Race Directors (Referee, Judges etc)  responsibility is to be as fair to the rules as possible and to apply them when needed.
  5. Be a good example to others. If you know you broke the rule. Do a penalty. Don’t need to have someone shout. As well don’t use penalty as an excuse to interfere with others knowing you can just do a quick 360 to exonerate yourself. Do race fair and be considerate towards others as others will be towards you.

These are just the guidelines I could think about for now. Am sure there maybe others we could add.
As a note, once all Protests have been heard and decisions made, try to be positive. Some may take this as ‘ I am a bad sailor’ attitude and may feel embarrassed. Don’t be. As I stated above we all need sometimes reminders no matter what our status as a sailor is.

Best of all is to have fun

Sunday, 5 July 2015

First Time Sailboat Racing - Helpful Information

So you want to give it a try at racing your sail boat?
Probably you were cruising along and saw a race or got bombarded by group notices or chat in-world or read it in these forums, but your interest is there and maybe you want to give it a try?
Well am sure that is how most of us started or maybe some seasoned sailors just joined SL, rezed a boat and Go Go Go
150605_014.bmp
OK a few important tips on first time racing. (This may also apply to experienced sailors especially on new boats )


1- Get information about that race. Ask the RD's (Race Directors) about what you need to join the race for example how to ID the boat, how to acquire wind. Good to also know if possible the courses that may be used as well as tools like Trapnav, USB etc that could be available to help navigate the courses. Try to do this at least 30 minutes or more before the race or days before would be even better.  IM the RD, most will reply to you within 24 hours.


2- Put it to practice. Try it. Taking notes is good but do try to make sure you can get wind ID etc. then you will be certain :)


3- Do your own practice. Again if you know the courses and winds that will be used you can feel the course by having some practices.Can also ask the RD about it, most will help you with this.Also you may run into others practicing just like you and make new sailing friends


4- Show up at the race 30 minutes prior to start. Especially your first times. Then any issues you can makes sure to get help from the RD or experience sailors.
Remember that we are all on RL time and some like to follow schedule times of races. So showing up at 5 minutes to the start and not knowing anything about racing is not a good to all those who are waiting for the start signal.


5- Have fun but race fair. Very true if you are new to racing that you may not know of any rules but do get inform of the basic ones.
If unsure of any rules then best to keep a bit of distance or avoid contact with other boats at all. As you get more experience then all will start coming naturally.
Here is a great site you can have fun learning about the rules.


To sum things up as a first timer the more you know the better your sailing experience will be for you as well as for others.


Fair winds

Sunday, 21 June 2015

Basic Sailboat Rules - Rule 10: On Opposite Tacks

When you sail, you have two possible position your sail can be on. Port or Starboard. So if your sails go to the left side of your boat that is starboard-tack and if your sails are on the right side of your boat then you have port-tack boat.


To get to a mark you will need to do both so will others sailing. So rule 10 says that the one that has Starboard-tack is the Right of way boat. Why? Well someone has to . Just like you driving your car, why do you drive in your country on the same side of the road? Well in sailing is the same.


I will be using reference to www.finckh.org for these rules.


Rule 10: On Opposite Tacks
When boats are on opposite tacks, a port-tack boat shall keep clear of a starboard-tack boat.


This rule works in all places. Before the start as well as during the race and towards the finish. You will notice that most racers will always start the race on starboard-tack. Now when in a race, look to see if you have starboard-tack. If so look at other boats that approach you and if they are on port-tack, and if your path and theirs will have a collision if you keep it, shout out ‘Starboard!!’ or ‘Stb’ to let other boat know that they must make sure to not collide with you. If they do not and looks like you will have a collision then you need to avoid them. Just like Rule 14 I've already written about. In that case you can have a valid Protest. I will cover this in a later article.


OK now all is good but what if the other boat that may collide with you has starboard-tack too?


Next time we will discuss what to do when boats are on the same tack and who has right of way. Yes there are rules for that too.

Yay for Sailing 

Sunday, 7 June 2015

Basic Sailboat Rules - Rule 14: Avoiding Contact

OK so you have gotten your first boat in Second Life, you rezz it and start to colour it, texture it and do all you can to make that boat have all your preference and make it unique to you. Now lets take it out for a test sail.

Well at first you will need to understand the wind and how it will work on the sails to make it move. Once you have figured that out, then you are officially sailing. Yay!!!!!!!!!!!

So once you set out in your first solo sail, you get to a spot that has land, objects or in maybe sim edge and you are heading towards it, well you are probably going to change your course. If not well you would go nowhere and no longer move right? Yes. Congratulations. You have just passed your 1st lesson in sailing that is of avoiding contact.

Same applies when sailing with other boats. Each boats have to avoid collisions. One rule is that a sailboat have right of way over motor (power) boats. But still if a new motor boat owner not paying attention best to avoid them. Main thing is to always have full control of your boat at all times.

I will be using reference to www.finckh.org for these rules.

Rule 14: Avoiding Contact 
A boat shall avoid contact with another boat if reasonably possible. However, a right-of-way boat or one entitled to room or mark-room

(a) need not act to avoid contact until it is clear that the other boat is not keeping clear or giving room or mark-room, and


(b) shall be exonerated if she breaks this rule and the contact does not cause damage or injury.

Sailing in your first race if you don't know any rules this will be your main focus. So you will need to be in control of your boat at all times. That is key. If you see another boat approaching and looks like you are in a collision course the best to avoid it and keep clear.

You now say ok I get it, don't bump into other boats, but if all boat simply avoid contact then no one will win the race.

Next rules we will go over right of way for boats. Just like driving your car you need to follow rules. What side of the road to drive, a red street light etc. Same principles apply to sailing.

Yay for Sailing 


Sunday, 24 May 2015

How To Make WWC (Wind, Wave and Current) Broadcast

You get to the line, you're all ready. You have your course map, your Trapnav or navigation HUD and your boat, now all you need is the wind. OK how do i get the wind?

Well it is not to difficult as RD's do it constantly but if you are new to sailing it can be confusing. Well no more.

Important: Make sure that no one is actually using race area before changing anything in the green buoy . Most RD's should lock it but just be sure.

Most race lines today have a green buoy. That green buoy is also a Windsetter. Meaning it has the capabilities to be set-up to broadcast the wwc winds. So once near the green buoy, you can left click it to touch it and it will give you in chat this...
You have 60 seconds from the time you touch the green buoy to enter a command. If you go over 60 seconds then you just need to touch it again.










Now if you already know the wind name, you can simply type it in with the word 'use' in front. You have to type the name exactly the way the notecard name is called. If you are not sure of the name spelling, another way is to right click and 'Edit' the green buoy, then go to the 'Content' tab and look in there for the notecard name. In this example I want 'SCR-NE01'. 


Now type 'use SCR-NE01' (Notice in this case all caps) then you know I have it right when you get in chat this..



If you typed instead 'use scr-ne01' then nothing would happen.
A few seconds then you will see the content that the notecard has all the wind settings for that wind.






Last thing we need to do now is to make the wind broadcast.
Type in the nearby chat 'race start' and when you get this...


You now have a broadcasting wind. Yay!!!!

Note: You will need to be inside the same sim that the windsetter is in to receive the broadcast. Once you have received it, you can leave the sim area.

Here is a video of it the above.


Yay for Sailing 


Saturday, 23 May 2015

Preparing To Race Your Shields

How to get your Shields ready for wwc racing. Here are a few notes, pics to help as well as a video. 

1)  Setting ID
For the ID it is very simple. Just rezz your Shields, right click it, go to the 'General' tab. In the 'Name:' at the end click to have your curser after the boat name. in example 'Class v1.0a' version I just add my ID for my boat 123 at the end but put the '#' in front. So new name is now 'Shields Class v1.0a #123'
.  

You can do that each time you race or just 'Take' it to your inventory so you can not have to do it again for racing.

2) Setup to receive wwc
To get wwc first there must be a wwc wind broadcasting. 
Sit in your boat then type in the nearby chat 'set wind' to get the Zephi dialogue window.
Click on 'Zephi Off' button, then wait for the window from the wwc broadcasting.
If you see a dialogue that has only OK don't click that one, just wait for the one that has 'Yes' and 'No'. That is the one from the wwc broadcast.  

Then once you click 'Yes' you see this.. "whispers: waiting for race parameters..." 
Just wait until it gets it, should not be long, be patient ;-) 
You will get prompted that you have subscribed to the race then your ready to go.

 Here is a video I did of the above info.


Any other questions or help information please contact me In world.

Ginger Henderson, 
Shields Class Racing event organiser in Second Life.


Yay for Sailing